Record multiple audio sources (optional)

Hey there!

First of all thanks for providing this amazing peace of software! As a fellow developer I can only imagine how hard it must be to capture all these game events for certain titles.

I've recently started using Overwolf in combination with Outplayed to record my best gameplay moments, or to learn from my worst. However I usually play with friends using discord, but due to discord using the chat channel of my dual channel headset Overwolf can't record it (at the same time as the game audio at least).

I can't imagine I'm the only person running into this issue, and thus I would like to propose this change.

  • Guest
  • Nov 24 2020
  • Planned
  • Attach files
  • Guest commented
    7 Mar 02:11pm

    I just want to ping this topic, because this is not only a, to me and many others, very important feature, but also one that I CODED MYSELF IN 3 HOURS, which were mostly spent understanding Outplayed's (sorry for language) frankly dogsh*t code filled with useless, one or two letter variable names. No wonder you guys don't add any features, I wouldn't like working on that holy mess either.

    My point being, how can you not add a feature in more than 3 years that I can throw together in a few hours without knowing your code at all?

    I'd merge it for you guys if you had a git repository, but nah, you gatekeep a feature that's basically only adding one line of code if you always have it record multiple tracks (with the first one being both audios together, so noone would notice except for those who'd use it) or a few more if you want to add a slider.

    Do better. xD

  • Guest commented
    28 Nov, 2023 04:45am

    Sad they want us to pay a subscription but will never update it

  • baptiste dinclaux commented
    16 Mar, 2023 11:16pm
    hello !! I wake up this old topic, is there a solution now?
  • Guest commented
    25 Jan, 2023 01:18am

    Any updates????

  • Guest commented
    18 Dec, 2022 12:03pm

    any updates? I too have a 2 audio outputs for game and chat and I'm tired of having to rember to start OBS just to have VC in my recording (and not mixed that is)

  • Guest commented
    15 Sep, 2022 12:10pm

    This is still not been implemented after 2 years... Would be nice to know why it is still not.

  • Brandon commented
    4 Jul, 2022 08:29pm

    Hi Team Overwolf, I don't believe that fixes this issue, only the merged idea, which is a different issue. I have a similar headset to OP, and on that headset, it creates two audio devices in windows: one for gaming, and one for chat. So the feature request is to be able to record from two windows audio output devices. I've attached a screenshot of my windows audio devices for reference.

  • Admin
    Team Overwolf commented
    6 Jun, 2022 06:27am

    Yes!! We have in the latest Overwolf version we added this option to the Overwolf API so app devs can use it and capture only your games sound and noting else.
    So SOON!

  • Florence Jay Munar commented
    5 Jun, 2022 02:50am

    Any updates?

  • Guest commented
    21 Jun, 2021 12:17am

    Any ideas? Why would I want to record my keyboard sounds along with my Discord voice chat? I want the game sound and mic sound on separate tracks so I can edit unnecessary stuff out in the process.

  • Admin
    Team Overwolf commented
    9 May, 2021 07:25am

    ASghostKI A, We have it in our roadmap but no ETA yet... Sorry

  • Guest commented
    7 May, 2021 12:48am

    Same here Any updates on this?